Due to this, the many Kroot warbands across the galaxy often look radically different. Originally a slug-thrower, the weapon was modified by the Tau to fire a charged particle similar to their own Pulse Rifles. 2 0 obj This weapon is fitted with blades on the stock and the end of the barrel, which the Kroot make deadly use of in close combat. The Shapers grants a 6 re-roll 1s aura for other Kroot units, which is something at least. window.mc4wp.listeners.push( [8], The primeval aggression of the Kroot make them effective shock troops, though their savage veiewed with distaste by their Tau allies. You can help Lexicanum by fixing it. EATERS OF THE DEAD We could add in stratagems on top of these improvements in order to buff up certain aspects of the models abilities, and we could consider aura effects for Sargent-equivalent units. So thats something. Next, there is the Kroot hunting rifle. Ignore the normal penalty for deep striking into dense terrain and deploy the unit as normal. But the Kroot havent been good for a good while. At some point in their evolutionary history, both subspecies of Kroot fed upon creatures that were possessed of traits they wished to take on, but, in doing so, atrophied their intelligence. These quills contain what seem to be ganglia running from the frontal lobes of the alien's brain and, in this position, would be extremely efficient at receiving and interpreting information on the surrounding environment. Replace Kroot rifle with one of the following: Storm bolter for +5 points, Flamer for +6 points, Meltagun for +13 points or Plasma gun for +15 points. Same as in the Eldar Codex, Elites: Scourges ); These clans are overseen by Elders, who dispatch Kroot across the galaxy, often to serve as Mercenaries in order to strengthen the clan via genetic absorption. The Kroot are expert jungle-fighters and trackers, who can be found fighting as mercenaries across the Ultima Segmentum and beyond. Now when a unit of ten Kroot charges into close combat, theyll be hitting on 3s with 20 attacks at Strength 4 and -1 AP. T45J1Zh\0ywC+A k5DP:} Any kind of dedicated anti-infantry weapon will absolutely annihilate them without even a second thought. [17], The Kroot believe in a variety of gods, including Vawk and Gmork who are credited with creating the universe.[13a]. A movement of 7 makes them reasonably quick, although not exceptionally so. In 9th edition, the Kroot simply do not offer anything of value to the competitive Tau player. stream May only be taken if the army includes a Master Shaper. Same as in the Eldar Codex except that: May only be taken if the army includes a Corsair Prince. This meant they were hard to shift for their cost and were sometimes even untargetable whilst being able to fire back. If anyone decides to collect an army of mercenaries, please send us a pic as we reckon such an army would look awesome, provided that they all share some sort of marking to show that they are on the same side. a modest proposal. Nice job, very slick! They also present a very tempting charge target when used in this role, allowing the enemy to leapfrog forward more quickly than usual, a feature that makes them worse than useless in terms of defending you from assaults. Your efforts have truly been for the greater good. That really fixes all their problems as a CC unit and they are quite capable of putting the hurt onto common targets such as Intercessors and exposed characters. This is a combined resource, taking everything that GW has released for the Kroot Mercenaries and combining it into one book with a new style I've come up with. That Kroot Rifle? Options: forms: { I have a tournament this weekend with, You can still have fun with principia marines. If a Corsair Prince is included then Vyper Squadrons may be changed to Fast Attack choices, Scourges may be changed to Heavy Support choicesand Fire Prismscan be taken as Heavy Support choices. Here, I look at that . And its good in a way that you didn't try to make substantial changes, just cleaned things up. HQ: Freebooter Kaptin Before long, the Kroot's foot soldiers joined the T'au to fight across the Empire. The Kroot Rifle is not the only weapon the Kroot make use of. Of course, thats very unlikely to happen, but we can dream. Lord of War: Freeblade I have decided to dump all the progress of my kroot mercenaries here for you all to look at. CODEX Forces of the Kroot On the following pages are the complete rules for models in a Kroot Mercenary army. If a ShasEl Commander is included then Pathfinder Teams may be changed to Fast Attack choices, XV88 Broadside Battlesuit Teams may be changed to Heavy Support choicesand Hammerhead Gunshipscan be taken as Heavy Support choices. A poor stat-line can only be improved so much. It is suspected that the Kroot can alter the properties of this secretion in order to leave pheromone trails, mark territories, leave warnings and even communicate with one another. Fauntleroy, Cryonicleech, Elnicko5, Shas'O Dorian. Heres a strange thing about the Shaper: it takes up an Elite slot. They retain vestigial beaks and have a light, almost hollow bone structure, with four digits on each hand and foot. <>/ExtGState<>/Pattern<>/ProcSet[/PDF/Text/ImageB/ImageC/ImageI] >>/MediaBox[ 0 0 595.32 841.92] /Contents 4 0 R/Group<>/Tabs/S/StructParents 0>> x}[y,bgdE0dime_]9GiTVdEX/~/xo^7yv}?c//?o th.s8~z5~g:\oG\iPi=U\iyme/4It,e/'IEl65kh/FOzuz{]WoaSx$^F7/x}wg-sp8XyO@!#y@cQ{! Same as in the Farsight Enclave Codex. Same as in the Orks Codex, Elites: Warbikers Their eyes are without pupils and generally a milky white. Shaslaruy, Moo, wolfmanrulz, donnyb, dabigboss. Forum adverts like this one are shown to any user who is not logged in. The kroot are in the Xenos 2 index and will be in the Tau codex later this year. Following closely the pattern set by the 3rd ed. Indeed, I think that it is this value that really lets down the Kroot as a whole. By the age of twelve they are considered adults and it is not unknown for Kroot to live to over a hundred years old, their skin becoming increasingly pitted and leathery in their last few years of life. Same as the unit from the Infantry Platoon in the Astra Militarum Codex, Elites: Kommandos Krizstompofer, Druidic, PanzerSmurf, Fuggorf. The second relevant stratagem is for Krootox and for 1CP it doubles their number of attacks and gives them AP-2. Fast Reflexes: The unit gains +1 I. They see it as their life's duty to absorb the many genetic traits across the Galaxy, and betraying a client would jeopardize this mission. [Needs Citation]. WS 4 BS 3 S 4 T 3 W 3 I 3 A 3 Ld 9 Sv 5+ 22 Points/Model, Special Rules: Stealth (Forests), Move Through Cover, Infiltrate, Fleet. (In fact, body-for-body, a Strike Team will generally outfight Kroot in close combat.) Same as in the Dark Eldar Codex, Troops: Striker Team The Kroot Hounds became faster and leaner but, like the Krootox, their intelligence was reduced, becoming little more than vicious predators. Kroot Mercenaries - The Lost Hey everybody, remember Kroot Mercenaries? Same as in the Orks Codex, Fast Attack: Reavers The Kroot are renowned as mercenaries, and despite being mistrusted by most in the Imperium are very faithful to their contractors. endobj And whats more, Kroot cant even fill the role of a cheap and cheerful screening unit. on: function(evt, cb) { Adeptus Mechanicus Genetors have long been aware that much of the double helix structure of DNA is in fact blank and used to separate those areas that do contain genetic information. If no wings are taken, may purchase up to 10 kroot hounds for 5 pts/model. 2 0 obj [Needs Citation], The Kroot generate little in the way of waste, excreting in the form of a pungent, oily sweat that has a variety of properties, depending on what the Kroot has consumed. As promised, the Kroot Mercenaries codex is upon YOU! The way to fix this is to redo the classic Kroot Mercs codex. Combined with a Toughness of 3, these supposedly deadly mercenaries will die to a stiff breeze. Even when standing in cover, they are sufficiently vulnerable that one can expect to lose significant portions of a squad to even the most trivial of shooting attacks, such as the random Boltguns carried by characters and transports. Kroot Carnivores are one of the auxiliary forces supporting the Tau Empire, less well-armed and -armored than their Tau counterparts. Heavy Support: Hammerhead Gunship Fast Attack: Rough Riders However, it really isnt much to write home about, and Tau players usually have bigger fish to fry when it comes to spending Command Points. The Kroot Shaper is the Kroot equivalent of a Captain or a Lieutenant, and thats where the comparison to cool Space Marines models ends. Fighting Stave Range S +1 AP 5 Type Melee, Two-handed, Troops: Infantry Squad Same as the Ordo Xenos Inquisitor in the Inquisition/Imperial Agents Codex. The column's forward scouts were eliminated by Kroot Carnivores before they could get a warning off to the regiment following behind. These Fire Warriors would at least have a half decent armor save. This message was edited 15 times. It's probable that the Kroot deliberately keep their general level of technology low, using it only for weapons and interstellar travel, in order to keep their species strong. l$X??T??B[y=rUa*V ITC 2021 Season 40K & AoS Tournament Format, How should GW retire the First-Born Space Marines? Same as the Autarch in the Eldar Codex. Based upon the amazing community made Kroot Mercenaries Codex created by the talented guys over at the Kompletely Kroot forums. <> What changes could we make this unit in order to make it viable choice in a Tau army? WS 4 BS 3 S 4 T 3 W 3 I 4 A 3 Ld9 Sv 5+ 60 Points, Wargear: Kroot rifle or Bolt pistol or Shuriken pistol, Close combat weapon, Frag grenades, Special Rules: Independent Character, Mark of the Favoured Child (4+ Invulnerable Save), Stealth, Acute Senses, Move Through Cover, Infiltrate, Fleet. Same as in the Orks Codex, Troops: Flash Gitz In the lore, Kroot are skilled, cunning hunters with ferocious combat ability. Outwardly, the Kroot seem to be a simple pre-industrial society, seemingly incapable of achieving powered flight, much less travelling through space. iamthecougar, FlingitNow, Oliva, Mordheimer, oliva. Cost: +1 Point/Model It is also common for Kroot from each kindred to have particular tribal markings painted onto their skin. [Needs Citation], The Silver Skulls of the Adeptus Astartes encountered Kroot that had assimilated DNA from the Eldar and gained powerful psychic powers, which allowed them to cover themselves in an illusionary disguise that hid their true nature, appearing instead as dark, midnight-blue creatures with smooth skin, long sinewy limbs, clawed fingers, and large amethyst-purple eyes set in a comparatively small, elongated face that came to a triangular point with two nostril slits at the end, no visible ears, and a mouth full of a double set of razor-sharp teeth. Same as Court of the Archon from the Dark Eldar Codex except that: Troops: Kroot Carnivore Kindred WS 5 BS 2 S 4 T 4 W 2 I 3 A 4 Ld9 Sv 4+ 55 Points. Chameleonic: The unit gains Stealth. Should anything inorganic and indigestible be consumed, the Kroot must regurgitate it, with considerable discomfort. Expanding the ways of playing Warhammer 40,000. As I mention above, these models feel dated in the current edition of the game. The Kroot practice this in their "burial" customs, in which the body of the deceased is consumed by the kindred. Each member of the squad is equipped with a Kroot Rifle, which can be used either in melee or in shooting. Kroot Rifle is not the only weapon the Kroot must regurgitate it, with four digits On each and. I have decided to dump all the progress of my Kroot Mercenaries Codex upon... } Any kind of dedicated anti-infantry weapon will absolutely annihilate them without a... 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