After the initial impact, sewage seeps from the barrel in all directions. Elemental weapon requires a third-level spell slot, concentration, only lasts an hour, and only gives a d4 of extra damage in addition to a +1 to hit. Medium or smaller creatures can use the siege tower to reach the top of walls up to 40 feet high. Sundering weapons crush, break, or penetrate armor. All weapons are grouped into two main categories simple and martial weapons as well as the subcategories of melee and ranged. I rocked up late to the first session with an unread rulebook and a human bard called Nick Jugger. When youre wielding a finesse weapon like a rapier and an enemy hits you with a melee attack, Defensive Duelist lets you use your reaction to momentarily add your proficiency bonus to your AC, potentially making the attack miss. Elemental Ammunition. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, and destroys the net. My main point here is look up some other swords - Yataghan, Talwar, Pulwar, Firangi, etc. Greataxe. While Mithral (which is very legally distinct from mithril, eh, Mr. Drow: Dark elves, or Drow, are proficient with rapiers, shortswords, and hand crossbows. When you hit an object with an adamantine weapon or piece of ammunition, the hit is a critical hit. If you are directly between another creature of your size or smaller and the effect's origin, that creature gains half cover against the effect. The weapons with the larger damage dice tend to have the Heavy property. Examples include: An expensive vase, a piece of broken glass, a wooden leg, a severed non-wooden leg (yours or your enemys is fine), a wagon wheel, a frying pan, a lit torch, a big rock, or even the smallest member of the adventuring party. Blowgun. Most bronze weapons are antiques, though the use of bronze-cast cannon and bombards has caused it to return. These weapons are well-suited to combat on the move. Click to enlarge. When a creature fails its saving throw against the cauldron, it is coated in oil. Grapeshot. Am I Proficient? When an attack roll with a status weapon exceeds the target's AC by 5 or more, it inflicts an additional status effect based upon the type of damage dealt. When you inflict this status, the next attack made against the target gains a bonus equal to your proficiency bonus. A wound-up melee weapon can be used to make an opportunity attack when a hostile creature that you can see enters your reach. If you inflict status on an attack but deal no bludgeoning, piercing, or slashing to a creature with the attack, you do not trigger the effects of status. A strong, off-white material scavenged from animal, monster, or humanoid corpses which is carved or cut into useful shape. Of course, you dont need to be proficient with a weapon in order to use it. The rules make no distinction between a kukri and a stiletto; theyre both daggers, and its up to you to decide how you want to flavor that type of weapon. Upon firing, the projectiles fly in a line 5 foot wide and as long as the gun's normal range. (Couldn't resist.) This only works assuming they have enough ammunition to keep their new gun working long enough to become familiar with it. ( Info / ^ Contact) HazeZero 7 yr. ago Modifies: a melee weapon or three pieces of ammunition that deal piercing or slashing damage Ballista. Every creature within 30 feet of the point where the barrel landed must make a DC 16 Dexterity saving throw. When you roll a 1 on a weapon damage die for an attack you make with a bow that has this set of forward-facing secondary arms, you can reroll the die. Elves: Most elves are proficient with the longsword, shortsword, shortbow, and longbow. Other times, hunters carefully skin and preserve the hide of a dead dragon. Spellcasters continue to track far more options and resources, and they operate beautifully. Plating a weapon or ten pieces of ammo costs 100 GP. Modifies: any melee weapon When targeting a creature, damage from a siege engine is for considered magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage so long as the engine's target is one size larger than it or smaller. There are a couple of weirder, unofficial outliers as well, but well get to them in a minute. Silver Bullet. Fiends and undead take an additional 4d6 radiant damage from a cauldron of holy water on a failed saving throw, or half as much damage on a success. A 5-foot-radius circle directly below the cauldron is also covered in oil. May 8, 2020. Boiling Oil. Characters in most established D&D settings, like the Forgotten Realms or Greyhawk, wouldnt have firearm proficiency, so if they found a gun (presumably in a scene resembling that moment from the Tim Burton Planet of the Apes), theyd have to practice using the training rules to gain proficiency. A garrote cannot be used on any creature more than 1 size larger than you, and you can only attack with a garotte if you have advantage. Modifies: light crossbow, hand crossbow, heavy crossbow This +1 breastplate has a gold dragon motif worked into its design. Some monsters with immunity or resistance to nonmagical weapons are susceptible to silver, so cautious adventurers invest extra coin to plate their weapons with silver. This movable galley is equipped with an iron-clad log suspended by chains. Picture 1 of 2. Modifies: light crossbow, shortbow, greatbow, heavy crossbow, longbow, recurve bow, arquebus The Hammer comes with a catch well, two. Every creature within 30 feet of the point where the barrel landed must succeed on a DC 16 Constitution saving throw against disease or take 2d10 poison damage and contract sewer plague (DMG page 256). A cleric, paladin, or other creature with sufficient divine power as determined by the DM can create a consecrated weapon by performing an 8-hour ritual where it submerges the weapon or three pieces of ammunition in 200 gp of holy water and stands vigil for the duration. This makes thrown weapons, like javelins and throwing axes, great for high-Strength classes like fighters and barbarians. Used extensively by drow, this material has all properties of adamantine, but also temporarily absorbs poison into itself. When determining if youre proficient with a particular weapon, the place to start is whether or not the weapon is simple or martial. A weapon that can be used to make a ranged attack has a range in parentheses after the ammunition or thrown property. Swords, spears, axes, hammers, and many other kinds of weapons are designed for use in melee. Similar sidenote - Could always add a saber. Adamantite. This attack deals 1d6 piercing damage. Steel weapons cannot be damaged by monster features that corrode, damage, or dissolve metal, such as black puddings' corrosive form, and cost 50% more than their iron counterparts. The following section lists new and existing weapons, with properties added. There are also some weapons that are outclassed by others. If the attack hits, you add that proficiency bonus to the damage roll. A pavise is a tall, oblong shield used to provide portable cover. Ideally, players will intuit and remember properties with ease. Ultimately, it hopes to increase martial characters' ability to think tactically and add a level of nuance which characters without magic or superiority dice sorely lacked. Pavise. Bronze weapons cost 50% more than their iron counterparts, but are produced and sold by few smiths. Weapons Traditional Nonmagical Weapons Simple Melee (88 items) Rocco Giusto August 8, 2022. If one of your hands is occupied by performing somatic components, grappling, etc, you cannot attack with this weapon until you return your hand to the weapon. Finesse, light, prone fighting, thrown (20/60), Heavy, parry, status, sweeping, two-handed, Ensnaring, heavy, reach, status, two-handed, Finisher, heavy, status, sundering, two-handed, Finesse, light, parry, prone fighting, special, Finesse, finisher, light, prone fighting, sundering, Ammunition (30/60), light, loading, prone fighting, Ammunition (100/200), heavy, loading, sundering, two-handed, Ammunition (200/800), heavy, status, two-handed, Bypass, ensnaring, special, versatile (1d8), Ammunition (60/120), gunpowder, loading, two-handed, Finesse, nonlethal, special, thrown (30/60), Ammunition (150/600), heavy, special, status, two-handed, Broadsword, falchion (s), niuweidao, saintie (p), Bhuj, dadao, fu, khopesh, machete, masakari, Bagh nakh (s), emeici (p), knuckleduster, push dagger (p), shobo, suntetsu, tekko, vajra-mushti (p), Spiked chain (p), kusari-fundo, kusarigama (p), meteor hammer, Bian, blackjack, cosh, hanb, j, mere, patu tambo, tekkan, tonfa, Bishou, kaiken, kozuka, kunai, tamo, tanto, Chigiriki, nunchaku (b), sanjie gun (b), urumi (s), Bill, bisento, bardiche, falx, fauchard, guandao, lochaber axe, naginata, rhompaia, sovnya, swordstaff, voulge, Claymore, changdao, flamberge, nagamaki, nodachi, zanbat, zweihander, Mancatcher, kama-yari, nunti bo, sasumata, sodegarami, tsukub (b), Butterfly swords, falcata, gladius, jian, katar, tsurugi, wakizashi, Cleric: Brigandine or leather, hauberk if proficient. In either case, dragon scale mail is highly valued. Of course, if you want to maximize your damage with this weapon and have access to a fighting style, choose the Dueling fighting style as the flat +2 damage to one-handed weapon attacks averages out to more than upgrading from a d8 to a d10. Every weapon is classified as either melee or ranged. You cannot buy elemental ammunition, but you can craft it if you have proficiency in the appropriate tools and the Arcana skill, and can cast a spell that deals acid, cold, fire, lightning, or thunder damage without expending a spell slot. Picking a weapon in D&D 5e can come down to a number of factors, from stuff like damage die size and special properties to the all important question of: Will I look really cool when I smack people in the face with this?. Modifies: glaive, pike Re: My better weapons list for D&D 5E. A set of fanned barrels used as an anti-personnel weapon during the Hundred Years' War. If used to create a cleric's or paladin's holy symbol, flametouched iron increases the CR that a cleric can destroy with destroy undead by 1. Ultimately, feats provide much larger bonuses, and those with properties encroaching on their niche remain the superior option. You also gain this bonus against creatures with thick shells, metallic hides, and other creatures at the discretion of your DM. Attacks cant be made against a target beyond the long range of a weapon. Modifies: light crossbow, heavy crossbow, arquebus Special weapons have entirely unique attributes, detailed after the weapon charts. If your campaign uses firearms, why not be the best gunslinger you can be? A light weapon is small and easy to handle, making it ideal for use in an off-hand or fighting with two weapons. Filled with liquid and suspended above a gate, wall, or portcullis, creatures in a 5-foot-radius cylinder extending from the cauldron to the ground must succeed on a DC 15 Dexterity saving throw or take damage, or half as much on a successful saving throw. This weapon's extended length adds 5 feet to your reach when you attack with it, as well as when determining your reach for opportunity attacks. Adding fur increases armor's weight by 5 pounds. Large wheels or rollers allow the tower to be pushed or pulled by 8 medium creatures or 4 large ones . Status weapons inflict extra effects on powerful hits. Atlatl. 8. Attack rolls made with melee weapons typically use a characters Strength modifier although there are some exceptions. . Greatbow. A weapon's composition is just as important as its wielder's skill. All creatures within 5 feet of that point must succeed on a DC 16 Dexterity saving throw or takes 8d10 bludgeoning damage. Some are less effective weapons than popularly conceived and require expertise to use effectively. A status weapon uses its new damage type, rather than the weapon's original type. Fey are not pleased by this development. Because of the time required to load this weapon, you fire only one piece of ammunition when you attack with it, regardless of the number of attacks you can normally make. You can fill a cauldron with more than boiling water. This chapter is not an attempt to increase their power, but instead mirror the diversity of options and rider effects exhibited by their caster counterparts' cantrips and weapons' use in real lifewith significant abstraction. D&D 5e comes with a good variety of weapons to choose from, but there are a few redundancies, as well as some combat styles that lack a good weapon. The techniques of an arming sword are fairly basic, easy to learn, and highly defensive. For example, crossbows and arquebuses used both wood and metal, bows use specific types of wood or horn for the arms and sinew for the string, and so on. You can pay some gold to actively be taught how to use the weapon since your character has decided they want to learn how to use it. While every weapon has a default material, different substances provide circumstantial benefits. In addition to its typical properties, an obsidian weapon that deals piercing or slashing damage gains the corresponding status property if it didn't have it already, and inflicts a status effect when it exceeds the target's AC by 3 or more, rather than 5. When prepared for the right moment, the weapon can be devastatingly effective. (Though again I'll stress, I believe most of that value comes in the hit-bonus.) This ability can be used in conjunction with the Great Weapon Master feat. All iron is considered cold iron, and iron is one of the most common materials used to make weapons. Weapons and armor used by monsters are rarely in good enough condition to sell. Bronze. You cannot make ranged attack rolls with that ranged weapon if your Strength is lower than that value. Burst Fire. Modifies: a weapon or three pieces of ammunition However, it appeals enormously to martial play, makes choice of weapon have meaning, and it's easy to learn your favorites. Hide Armor is always furred. Some Feats, like Crossbow Expert, let you ignore the loading property when using certain weapons. The next time you hit with the wound-up weapon before the start of your next turn, you can roll three additional damage dice. The table below details their statistics. The king of the Strength-based single-weapon loadout, longswords give you high damage output mixed with versatility. The ammunition deals that damage instead of its normal type, and returns to normal after one use. This cost represents not only the price of the silver but the time and expertise needed to add silver to the weapon without making it less effective. 5e D&D represents characters in a deliberately broad and simple way, as one of its design goals is to be easier to play and mathematically less complicated than previous editions. If an improvised weapon is similar enough to an actual weapon, the DM can rule that it can be treated as such. Your DM may be fond of some, all, or none of these weapon options. These shields take an action to don or doff, and enemies have disadvantage on checks made to disarm you of the shield. By its very nature this rework differentiates player characters even more and lets players make them their own. A melee weapon is used to attack enemies within 5 feet of you (or 10 feet if the weapon has the Reach property) and doesnt require ammunition. At 1st level, the greatsword is always the right choice over its more swingy cousin, the greataxe. To do so, each weapon has a combination of several unique properties, which add new functions, passive bonuses, or options. When you would attack with the weapon equipped with it, you can instead fire the lance, forcing each creature in a line 10 feet long and 5 feet wide extending from you to make a DC 14 Dexterity saving throw. Only the strongest magical cauldrons can withstand the heat of boiling magma, but it can be a potent siege weapon in battles with magically-gifted combatants. A character must then reload it using an action or a bonus action (the characters choice). Hammer of Thunderbolts (Best for Half-Orcs, Fighters) It's Hammer time! Weapons made from mithral are similarly light, weighing half as much as their iron counterparts. A siege tower is a mobile wooden structure with a beam frame and slats in its walls. When you apply an injury poison to an adamantite weapon or piece of ammunition, the poison isn't removed after the first injury, but is instead applied every time you deal piercing or slashing damage to a creature until the poison dries naturally. On a failed save, a creature or flammable object is set alight and takes 3d4 fire damage at the start of each of its turns. An orcs blunted, rusty, brutal cleaver does the same damage as a finely balanced knights sword so long as theyre both considered to be longswords. Gauntlet-Sword. Ranged weapons are hugely versatile (you can use them as delivery systems for messages, fire, and magical trick arrows if you can get them) as well as being a highly effective way to deal damage without giving your enemies chance to hurt you back especially if you make judicious use of cover. You can use your reaction to gain three-quarters cover against harmful area-of-effects such as breath weapons or spells when targeted by such effects, unless the effect travels around corners. A net has no effect on creatures that are formless, or are Huge or larger. Modifies: buckler, shield, tower shield, dueling shield Lantern Shield. Oversized Weapons are typically hard to use, both literally imposing Disadvantage and figuratively not having access to them in game for . The atlatl benefits from skill with both ranged and thrown weapons. The cannons in this document are muzzle-loaded, lack wheels, and have the gunpowder property. I played my first tabletop RPG (Pathfinder 1e, specifically) in college. Firing a ranged weapon at a target in melee range imposes disadvantage on the attack roll. An improvised weapon includes anything and everything you can wield with either one or two hands. The bulb carved from wood or antler in this arrow creates a loud whistle as it flies through the air that creatures within 300 feet of the line the arrow travels from the archer to its target can clearly hear. Bludgeoning weapons hit with staggering blows that daze the target. So way back in the earliest runs of D&D all weapons did d6 damage* as a dagger thrust to the vitals, a sword across the gut, or great club bashing a head all had the same ability to wound and kill. Renaissance and modern firearms use bullets. Garotte Wire. Armor (scale mail), very rare (requires attunement) Dragon scale mail is made of the scales of one kind of dragon. Modifies: club, greatclub, cestus An exceptional magical material, True Ice comes from the core of polar caps and mountain peaks, and never melts. Saying 2d6->1d12 is an entire step is not balanced. It takes an action to don or doff a gauntlet sword. Bone. Stone. You can use your Strength modifier to increase the range of darts hurled with this weapon, as though it had the thrown property, and it and its darts are considered thrown weapons when used to make ranged attacks for the purposes of benefits such as the Thrown Weapon Fighting fighting style. While some shields list more than one grip type on their table entries, an individual shield of has only one. A crew must have appropriate ammunition, as detailed later in this section, to fire a siege engine. The shaft that adds leverage to the projectiles this sling throws can also be used for close-range combat. You can inflict status with this weapon, and when you do you inflict the effects of both status: piercing and status: bludgeoning, regardless of the damage type dealt. When wielded one-handed (allowing you to use your other hand for a torch, a shield, or an arcane focus), the weapon deals 1d8 + STR slashing damage; when wielded two-handed, the weapon deals 1d10 + STR slashing damage. Unarmed strikes act as a melee weapon for features that activate after a successful weapon attack, such as martial maneuvers, divine smites, or spells delivered with weapons, but is not considered a weapon when an effect or ability such as Two-Weapon Fighting requires you to hold one. When you land a critical hit or exceed a target's AC by 5 or more and deal piercing or slashing damage, you deal additional necrotic damage equal to half your proficiency bonus. You start with the armor listed for your class. The arrow ignites objects in that space that aren't being worn or carried. If you are wielding a cestus, you can use that hand to grapple or shove an enemy, but you cannot make attacks with that hand without ending the grapple. Firecage Arrow. You can make or purchase the modifications below and add them to the items they list. You can add weapons of your own design to the game, but be cautious. A critical hit also triggers status. This remaster massively expands the original Weapons Remastered by another author, which can be found here. However, a Moon-Touched Sword lacks other major combat benefits. Join Date Dec 2014. The attack also ignites flammable objects within its area of effect that aren't being worn or carried. Mithral. This Legendary weapon is useful for strong player characters to have to fight some of the biggest monsters in the D&D 5e universe: namely dragons, giants, and ogres. This chapter adds no new actions and works to adhere to the already-extant combat system without additional redundancies, extras, or rules bloat, though it does tweak much. A light, flexible material, mithral armor removes Strength requirements and disadvantage on Stealth checks inflicted by wearing certain armor. Adamantine Weapons Armor lined or reinforced with animal hides and furs for warmth. Weapons are not discrete items. Doff, and have the gunpowder property be cautious DC 16 Dexterity throw! 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