White Plume Mountain: 9033 : S3 : Expedition to the Barrier Peaks: n/a : The Lost Caverns of Tsojconth: 9061 : . That works really well with the main thrust of WPM being about the recovery of three magical items. Is the vile wizard immortal after all? White Plume Mountain is one of the classic AD&D adventures from the early days of the game. For my last award, I also need to commend Adalin, from one play to another, on playing chaotic in all the right ways: respecting everyones autonomy, never inflicting unjust harm in the name of random, and always playing the balance of trying to bring control to the chaos. The original White Plume Mountain adventure was written by Lawrence Schick, and was published by TSR in 1979. I got the magical weapon Wave, but unfortunately, this did not gel well with my dex build (it did not return to your hand if thrown, unlike Whelm). Recently, I've been playing more than writing about D&D, hence the long gap between posts. I feel as if I hit the jackpot in this one-shot! My players were very invested in socializing with any characters they met along the way, so I made all humanoids in the dungeon former treasure seekers who had been forced to guard the weapons they once sought. Looking back in an interview, Schick said that he was "a little embarrassed to this day by Blackrazor, inasmuch as it's such a blatant rip-off of Elric's Stormbringer; I would not have put it into the scenario if I ever thought it might be published. [citation needed]. on White Plume Mountain for 5e: Areflection. [8] The module includes a 12-page booklet and an outer folder which featured a two-color cover in the original printing; the module was expanded to 16 pages and rereleased with a full-color cover by Jeff Dee in 1981. The vampires charm ability requires the target to be able to see the vampire. The party is seeking a "Word of Making" believed to be buried in the dungeon - they can use this Word to right the Ordning of the Giants which is broken and causing all kinds of trouble (Storm King's Thunder). . I loved how creative the dungeon is; it is full of riddles, puzzles, and traps to navigate. I was able to utilize the features from my race much more effectively than my class. [9] The adventure was included as part of the Realms of Horror abridged compilation produced in 1987. White Plume Mountain is the fourth adventure in Tales From the Yawning Portal by . This left me wanting more in all the best ways! a video of his Death raises its grisly visage at every turn: whether from shawl insufficiency or too many novels, a Regency-era lady can never be too cautious.. Only includes the adventure text; the map from the original module is required for play. the site went live. other fine people. I'm not rolling for wandering monsters while they are in the dungeon. This creates a strange misalignment issue which confuses the eye. White Plume Mountain, by Lawrence Schick, was originally published in 1979 as an adventure for the first edition of the D&D game.. Schick related in the 2013 compilation Dungeons of Dread that he wrote the adventure as a way of persuading Gary Gygax to hire him as a game designer.. For some reason the map is broken down into multiple maps, which is a bit awkward to work with due to having to drag tokens back and forwards between maps. White Plume Mountain was well received by critics. [2]:284. it. Return to White Plume Mountain is an adventure module for the Advanced Dungeons & Dragons roleplaying game released in 1999 by Wizards of the Coast under its then recently acquired "TSR" imprint. DDEP6-02 Return to White Plume Mountain 3 This adventure is designed to be run by six to twelve tables of players simultaneously, ideally split between the two tiers. Great ideas here, particularly emphasizing the Old School play. benefits of a heal and a res to ration spell. Overall, an excellent experience so far. Kestrel, and James Wyatt, recasts the three famous weapons Blackrazor, Wave, and Whelm as legacy weapons and presents Lawrence Schick's entire dungeon fully revised and updated for D&D V.3.5. Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), Click to share on LinkedIn (Opens in new window), Click to share on Reddit (Opens in new window), Click to share on WhatsApp (Opens in new window), Return of the Return of the DungeonMaster. Pdf, it is utterly simple then, before currently we extend the member to purchase and make bargains to download and install Lost Caverns Of Tsojcanth Pdf consequently simple! I'm a reasonably good DM with 35+ years of playing/DMing D&D. I gave Sir Bluto a key that could be used to unlock the way to his santcum from the Pool and Drain (#9). Were only a few rooms in to the dungeon and already my party are having palpitations. It takes some getting used to and may jar with your previous adventure style in a campaign. A version of white plume mountain collating and reconciling the information presented in four different incarnations across three editions. I do wish I had forced a couple of the interactions into fights for the sake of my more bloodthirsty and fighting-based players, but thats a balance I can fix in future. Presumably it goes without saying that this thread will contain Whiteplume spoilers, but in case that wasn't clear, spoilers lie ahead! Reverse gravity water tubes with kayaking bad guys? Download & View S2 - White Plume Mountain.pdf as PDF for free. Encounter 26 involves negotiating a magical ziggurat populated by various monsters (including sea lions, giant crayfish, giant scorpions, and manticores) before encounter 28, a battle against an ogre mage who possesses Blackrazor. Sometimes TOO unique! Adalin, in this same session, explored this trap we were dodging. neelin2 has played this adventure and would recommend it. The first edition Advanced Dungeons & Dragons adventure "White Plume Mountain," by Lawrence Schick, was a quest to recover three extremely powerful magical weapons.Since its original 1979 release, it has been reprinted and updated a number of times.. To Peterson, just the inclusion of Blackrazor makes White Plume Mountain a "classic". A second sip. The thoughts of a 50 year old Dungeon Master, returning to tabletop RPGs after 25 years. Encounters are varied and each presents its own challenges. I think the moniker of a good adventure, group, or in this case one-shot, is how it leaves you feeling. This will be a one shot and our usual DM will get to play this time! If you are author or own the copyright of this book, please report to us by using this DMCA [6] Comparing it to the challenges in the previous S series adventure Tomb of Horrors, Bambra found White Plume Mountain "quite lenient." In both of the revised modules, the classic weapons associated with them (Blackrazor, Whelm and Wave for White Plume Mountain, Frostrazor for Return to White Plume Mountain) have been converted into Legacy Weapons. Judge Mike Mearls commented on the ingenuity required to complete the adventure, describing it as "the puzzle dungeon to end all puzzle dungeons". The maps are designed with a 5 ft. grid, but there is also a gridless option included. Longreads : The best longform stories on the web, Questions on Dungeons & Dragons answered by game designers. This level of White Plume Mountain was created to convert The Word of Making is guarded by the oni. I went with a dex-based fighter, so I wasnt able to heft things out of the way or force sticky levers, and because we socialed our way out of most combat encounters, I think I only used my +9 attack once or twice. Introduction video you can show your players before they begin the Dungeons and Dragons adventure White Plume Mountain, as featured in Tales from the Yawning. These ebooks were created from the original electronic layout files, and therefore are fully text searchable. The White Plume Mountain adventure is included in this D&D 5e hardcover - unabridged and essentially unchanged from the original. +200. One character (Adelin) got Blackrazor just in time to fight the lichwhich is undead and therefore doesnt work! Two decades ago, however, Keraptis reappeared in White Plume. It is set in the World of Greyhawk campaign setting and is a sequel to Lawrence Schick's 1979 module White Plume Mountain.. It is set in the World of Greyhawk campaign setting and is a sequel to Lawrence Schick's 1979 module White Plume Mountain. I ran Whiteplume recently as a self-contained adventure (took them 8 or 9 sessions to get through --- my group is extremely thorough) with a group that was usually 6 players. Starting with some RaW information. Let this be a lesson from the Professor to you, foot rubs are the Holy Grail and may one day save your life! It is set in the World of Greyhawk campaign setting and is a sequel to Lawrence Schick's 1979 module White Plume Mountain.. Within the magma domes and steam vents of an active volcano, he conducted his . Matt Colville first talked about the idea in If you are used to more modern D&D adventures then youll need to re-educate yourself a bit. Learn how and when to remove this template message, Against the Giants: The Liberation of Geoff, Dragonlance Classics 15th Anniversary Edition, "Pyramid: Pyramid Pick: Return to White Plume Mountain", Return to White Plume Mountain Backstory Synopsis, Dungeon Master Option: High-Level Campaigns, https://en.wikipedia.org/w/index.php?title=Return_to_White_Plume_Mountain&oldid=1128622583, Role-playing game supplements introduced in 1999, Articles needing additional references from May 2019, All articles needing additional references, Creative Commons Attribution-ShareAlike License 3.0, This page was last edited on 21 December 2022, at 02:55. This module (thats what we called adventures back then) pre-dates my involvement in the game by about 3 years, dating from 1979. You can use change requests to report missing, wrong or new information for this adventure. To save the city, they must find three weapons of power, which lie in the most trap-laden, monster-infested place this side of Acererak's tomb: White Plume . Check more flip ebooks related to TSR 9027B - S2 - White Plume Mountain of Dharilius. My long running (almost a year and a half) campaign had reached the point where my ability to homebrew content was beginning to be hindered by how little time I had available between sessions. As a result I started to look back towards pre-published content. White Plume Mountain is an adventure module for the Advanced Dungeons & Dragons fantasy role-playing game, written by Lawrence Schick and published by TSR in 1979. I could have given them much more depth, almost to the point of NPCs, if I had invested more time in preparing them. Players liked that. From the beginning, Cinder brought the realism with the reactions to the environment, really selling me this mini-world, which made me want to role-play more and get more reactions out of them, even if they were love-jabs. Three artifact weapons have gone missing and you adventurers have been sent after them. It wasn't until August 2017 before The one significant piece that is missing is a final fight with the wizard Keraptis. Playtesters: Andis Blija, Jason Carl, Monte Cook, Alex Karls, Athena Petticord, JonPickens, JohnRateliff, Ed Stark, Penny Williams, Skip Williams Historical Development of Keraptis: Erik Mona, Lisa Stevens, Steve Wilson Resources: Original design of 52: White Plume Mountain by Lawrence Schick. Or is he simply the pawn of a much greater power? More details. Return to White Plume Mountain (Level 7-10) - Copy (2).pdf - Free download as PDF File (.pdf), Text File (.txt) or read online for free. The original S2: White Plume Mountain by Lawrence Schick, released in 1979, was one of the first scripted scenarios to appear for the AD&D game. The maps and the images in the adventure are well done and thematically in tune with the original module. Average Rating (1 rating) A full conversion of the 2E adventure Return to White Plume Mountain. Mike Mearls describing the adventure's appeal in Dungeon magazine[3], White Plume Mountain was well received by critics. We need your help to expand the catalog and ensure each entry is reasonably accurate. This handbook lays out the games core rules, character creation instructions, and a list of the surprisingly mundane events that can test a ladys constitution. My players made it clear early on that they were interested in defeating him, so I made some alterations to the campaign to make that happen. White Plume Mountain is set in the World of Greyhawk, a campaign setting for Dungeons & Dragons. My favorite trap-dodging was Mold Earthing monkey bars across the roof while being caressed n carried by a flesh golem! AdventureLookup also has a REST API. Return to White Plume Mountain details a lonely volcanic spire and the inhabited spaces inside it. Its Duncan from http://www.hipstersanddragons.com here (duncan@hipstersanddragons.com). Change), You are commenting using your Facebook account. In particular, they really latched onto the flesh golem in the Numbered Golems room (#5). White Plume Mountain has always been a subject of superstitious awe to the neighboring villagers. That is a very broad level range and number of characters to plan for in a . The ceiling is 50 feet above the level of the platforms. The back of the cave is blocked by a white magical barrier, kill the Kelpies to remove the barrier and move on. It was certainly challenging for our group and felt deadly! [5] The module is a dungeon crawl,[1] precipitated by the theft of three magical, sentient weapons:[6] a trident named Wave, a war hammer named Whelm, and a sword named Blackrazor (all three were introduced in this adventure). Three companions who find themselves trapped in a city filled with warring priestly factions, devious machinations, and an angry fiend. It was ranked the 9th greatest Dungeons & Dragons adventure of all time by Dungeon magazine in 2004. Save my name, email, and website in this browser for the next time I comment. Played for five hours of which about an hour was spent "researching" and traveling to the adventure site before entering. There are enough potentially deadly encounters to keep it interesting. Required fields are marked *. Concerning the permanently dark room that houses a vampire, he commented on the ease with which one player's character can easily hit that of another in the gloom. White Plume Mountain is a 13-page dungeon crawl adventure for a group of level 8 characters. A third. I am curently GMing this module, in a Primeval Thule campaign. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); Enter your email address to subscribe to this blog and receive notifications of new posts by email. Feel free to ask any questions in the official White Plume Mountain (S2) 1st print : Item Code: 9027: Type: Adventure: Author: Lawrence Schick: Published: 1979: Format: 12-page book w/cover . Virtual tabletop maps inspired by the classic TRS adventure White Plume Mountain. I'm really enjoying this thread. White Plume Mountain is located in the Greyhawk campaign setting, in the northeastern part of the Shield Lands, near the Bandit Kingdoms and the Great Rift. Return to White Plume Mountain (2e) - In ancient times, a sorcerer named Keraptis searched for eternal life. I have removed Blackrazor and Wave from the dungeon. Return to White Plume Mountain: AD&D 2: TSR : 1999: 11434 --- . [11] It was made into a novel of the same name by Paul Kidd for the Greyhawk Classics series. [15] In the foreword, Schick wrote that "unlike Tomb of Horrors, the challenges in White Plume Mountain were designed to make players think, work together as a party, and ultimately win through and feel successful. There are no real flaws. We run White Plume Mountain converted for 5th edition! Dungeons & Dragons Online released an adaptation of the White Plume Mountain adventure in 2018. I know this adventure was for AD&D non-specific, not Known World/Mystara. Going only by the riddle left on the thief's note, part ransom part guide, You stand before White Plume Mountain, stronghold of the supposedly long dead Wizard Keraptis. imbiber's age by 50% ( to a minimum of 18 years). You can cross the mud (taking damage), or jump across the platforms (making Dex checks). 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